I've moved this map over from the old website.
It's a functional map of the OpenGL renderer for Quake2 it shows which functions are in which source file, and what calls what.
It was originally the first step in my trying to produce a RefDX renderer, but I never did learn DirectX particularly well.
This blog is actually a very special blog! It automatically aggregates all posts from all other blogs. This allows you to easily track everything that is posted on this system.
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