Post details: Newsletter


Permalink 12:00:00 pm, Categories: Fury of the Furries, Progress, 285 words   English (UK)


Hello all,

It's taken quite a while, but now the Dreamcast version is capable of playing sounds to the same extent that the PC version can. Along the way I came across the S3M mod file format which seems to offer me some further clues as to the wave-form parameters in the kmd files. If I can find a machine where I can use the sound card, I'll be able to do some more experiments on the sound to try and prove one way or another. I think this remains the largest sticking point at present. There's a lot of minor experiments to do for the game physics, as I think I mentioned last time, but I can't get any game music going until I can nail down the exact nature of the tracker that I need to build.

The submarine web site is still down, and may well remain down until the new year, when I hope to move house and get broadband.

Not much else to say really, this week has been entirely taken up wrestling with the Yamaha AICA spu in the Dreamcast. I did also notice that I was running out of texture memory though. I had to rearrange a little bit of the code. I think I mentioned the possibility in the last newsletter, but the problem was already there in certain circumstances. The DC has 16Mb of core memory, 8Mb of texture memory and 2Mb of sound memory. The decor files, when loaded up into the texture system, in 16bit color can take up 1Mb each, so I have to load and discard textures as I need them for each section of the game.

That's all for now.

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