Fast Weapon Switching |
When you change weapon in quake2, you have to wait for the old weapon to deactivate, and then for the new weapon to activate, before you can change again. This simple mod allows you to change weapon many times, quickly and then when you've got the one you want, you only have to wait for it to activate. |
Open p_weapon.c and find the following in the function Weapon_Generic: |
if(ent->deadflag || ent->s.modelindex != 255) // VWep animations screw up corpses { return; } |
Add the following immediately below: |
if (ent->client->newweapon) { ChangeWeapon(ent); return; } |
That's all there is to it.
Normally you have to wait until a weapon is ready, before the system notices a newweapon, and then it starts deactivating. It then calls ChangeWeapon,
only after the weapon has finished deactivating. By bypassing these, you can use weapnext repeatedly until you get the weapon you want.
Try combining this with my first game tutorial on Visual Weapon Switching |