TGA HUD

A tutorial on how to add 32-bit tga images to the HUD
TGA textures on HUD
Soft Particles

A tutorial on how to change the default particle image, to allow a high resolution image loaded from a file
TGA textured particles
New Video Modes

A tutorial on how to add new video modes to, including widescreen modes for the Sony Vaio C1VFK and others
Widescreen for sub-notebook
Multiple Particle Effects

A tutorial on how to change the way that particles look for different kinds of particles.

Overview

Part 1 Preparing the ground.
Part 2 Our first new particle type.
Part 3 Multiple textures.
Part 4 Using particles to render beams
Bubbles
Shell Effects

A tutorial on how to add some interest to plain old quad damage shells.

Additional features
Wibbly Shell Effects
PNG Support

A tutorial on how to add support for loading .png files. PNG is a very effective non-lossy compressed format that can give you 32-bit hi-res textures without blowing all your disk-space.

This tutorial is for the windows platform. If you know your way round your own platform, it's not difficult to work it for other platforms.
Hi-Res Textures